The Wolf in Me
A third-person action-adventure built in Unreal Engine 5. I design and implement gameplay systems, enemy AI, combat mechanics, stealth features, and encounters with a focus on player immersion and responsiveness.
2025
Crumbling World
A dark fantasy hack-and-slash with RPG elements. I crafted fast-paced melee combat, enemy waves, and boss encounters in a collapsing world.
2020