Crumbling World is my first commercial video game
available on Steam and Apple Store.
I published  “Crumbling World” in May 2020, it's a 3D hack and slash action RPG. Although I didn't do the 3D, I wrote the story, designed the game, levels and quests, Art Direction, developed and coded it in Unity. It was featured by Adobe Illustrator for the UI/UX Design, featured in Itch.io and Gamejolt, and was finalist as Game of the Year 2019 on The Rookies.
Bridging the gap between old-school dungeon crawlers (Diablo I), arcade RPGs (Ghouls’n’Ghosts) and combo-driven fighters, Crumbling World is a casual dive into dark fantasy.
Arcade-style Dungeon Crawling
Dive into exciting quick-fire combat against monsters, bosses and time itself. 

More than Hack & Slash
Pick from 7 characters across 5 class types, wielding sword, axe, bow, magic or the elements themselves. Each with unique loadouts, abilities, upgrades and bittersweet backstories.

Randomly Generated Worlds
Seamlessly explore 25 diorama-like levels across 5 unique regions, procedurally generated to maximise replayability.
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