I'm Dani Marti, a Game Designer and Gameplay Designer with 8 years of experience creating gameplay systems, AI, encounters, and player-facing mechanics. I’ve released one commercial game, Crumbling World, and am currently developing Lobo: The Howl Within in Unreal Engine 5, where I design and implement gameplay using Blueprints, Behavior Trees, and EQS. My work spans combat, stealth, progression, and enemy AI, with a strong focus on responsiveness, immersion, and player experience. I constantly study games to better understand how great mechanics, systems, and player experiences are built.

If you’d like to connect or collaborate, you can find me on:
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