I'm Dani Marti, a Game Designer with 7 years of experience and a deep focus on combat systems. I design and prototype engaging melee, ranged, and stealth mechanics—drawing inspiration from titles like The Last of Us, God of War, Dragon's Dogma 2, and Diablo. I’ve released one commercial game (Crumbling World) and am currently developing Lobo: The Howl Within, where I craft dynamic, cinematic combat using Unreal Engine Blueprints. I play games—for fun, for study, and to keep pushing my own designs forward.

If you’d like to connect or collaborate, you can find me on:
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