Lobo is an immersive, narrative-rich action adventure set in a semi-open world, designed for single-player exploration.
It's a solo developer project, I'm responsible for the Game Design and Development, UI/UX Design, Level Design, Character, and Environment Design.
It draws inspiration from The Last of Us and Diablo. Still, its creative roots reach further, weaving threads from cherished childhood memories - Star Wars, The Neverending Story, Back to the Future, and the indomitable spirit of Teen Wolf.
Lobo is built entirely using blueprints, making use of features like Lumen, Nanite, and Metasounds in Unreal Engine 5.
This game is planned to be released on both PC and Consoles in 2025 and is built upon three core pillars: a narrative that tugs at your heartstrings, combat that keeps you on the edge of your seat, and visuals that paint a mesmerizing world.
Main Menu
Simple and clear Main Menu that gives access to the Navigation of the game.
Inventory
Quick access to Inventory and Equipment.
The goal is to provide as much information as possible without overwhelming the user with efficient usability.
Quest Log
Short description, status, and tips to complete Quests.
Stats
Stats and other relevant information about the character.
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