This is my second UI experiment trying to push the UI design limitations with 3D UI, this is my take on Skill Trees.

The goal was to make navigation more fun and exciting meanwhile visually explaining the meaning of the selected upgrade.

The UI was designed in Adobe Illustrator, modeled in Blender, developed and rendered in Unity Technologies.

Please keep in mind these series are about experimentation, they don't need to be functional for production, although I hope they can be a source of inspiration or a conversation starter.
Skill Tree UI
3D Skill Tree showing different skills. Camera lens are set to fake "2D" point of view
Transition
Blending cameras to transition from 2D to 3D
UI
Description and 3D animation to visually explain the skill
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